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Bracket Madness 06 Detroit



SuperSeries brings its unique bracket format to create an amazing tournament experience. . All teams are guaranteed five games and will advance to play teams of similar ability ensuring the best competition for the weekend.

Format - Tournament

Eligible Teams - Elite AAA, AAA, AA

Schedule - All teams must be prepared to play at 8 am on Friday and all play is scheduled to end by 4 pm on Sunday

Sanction #: MIT1941722184



Tournament Director:
The Tournament Director shall be responsible for resolving all inquiries or disputes regarding off-ice rule application or interpretation, player eligibility, disciplinary action or
any other procedural disputes. He or she will not overturn any dispute concerning rules and/or the judgment applied by on-ice officials. All decisions of the Tournament Director are final.

Home and visiting teams are indicated on the tournament schedule. Home teams shall wear light colored jerseys. Visitors will wear dark jerseys.

Mouth Guards:
All players in the tournament are required to wear a colored – non-clear (Rule 304F) mouth guards. This is a USA Hockey rule. The only exceptions are Canadian teams who do not wear mouth guards in regular league games.

As per USA Hockey Rules and Regulations, there will be NO checking permitted in the PeeWee age bracket.

Early Start Option:
All teams must be prepared to play their games fifteen (15) minutes prior to scheduled start time in the event games are ahead of schedule. Players must be ready to step onto the ice when the Zamboni finishes between games. Please have your teams prepared.

Penalty Box:
Each team is responsible for providing its own penalty box attendant

Warm Ups:
A three (3) minute warm up will take place before the start time of the game. Pucks will NOT be provided. Please bring warm up pucks for your team.

Time Outs:
One 30 second time out is permitted per team per game.

Length of Periods:
Games are 3 x 15 minute stop time periods.
All games will be played to completion.

Period Break:
There will be a one (1) minute break between each period. It is the responsibility of the coach to ensure their team is ready to go at the start of each period and the sound of the buzzer after timeouts.

Mercy Rule:
The mercy rule shall be in effect. If a team at any point during the third period is leading by 5 or more goals the clock will revert to running time. If the difference is reduced to 3 goals or less, the clock will revert back to stop time.

Overtime for Round Robin Games
If the game ends in a tie, teams will then proceed to a 5 minute period of sudden death 3 on 3. If the game remains tied, each team will select three (3) players to participate in the shootout. Please reference Eligible Players for a Shootout below.
Division Scoring:
All divisions will be scored per game as follows:
a) Three (3) points for a win in regulation
b) Two (2) point for an Overtime win or Shootout Win
c) One (1) point for an Overtime loss or Shootout Loss.
d) Zero (0) point for a regulation loss.

Tie Breakers:
The following tie-breaker formulas will be used to determine the order of finish (seeding)
after round robin play (in the following descending order):
a. Most regulation wins
b. Most wins overall
c. Goal differential (GF-GA)
d. Fewest goals allowed overall
e. Lowest total penalty minutes
f. Coin toss

Standings and Tie breakers will be used to determine the home teams in the Quater Finals, Semi Finals and Championship game.

Overtime for Championship Final

In the event of a tie game for the CHAMPIONSHIP GAME, teams will proceed to a 5 minute period of sudden death 5 on 5. If the game remains tied, teams will move on to a 5 min period of 4 on 4. If the game continues to remain tied at the end of the sudden death playdown, each team will select three (3) players to participate in the shootout.

Eligible players for a Shootout:
a) If a player is serving a penalty, he/she is unable to participate in the shootout
b) Once a player shoots he/she is no longer eligible to participate until every player on the
bench (excluding goaltenders, players serving penalties and/or players that are injured)
has shot at least once.
c) The shootout will proceed with one player at a time with each team having an equal number of turns. During the second round and beyond, the team that scores first, with the other failing to score, is declared the winner. The home team shoots last in each round. Goalies will not switch ends for the shootout.

All on-ice officials are currently and completely registered and in good standing with USA Hockey and their respective State Association or the international Ice Hockey Federation, (llHF). Games will be played under USA Hockey rules. Please note that SuperSeries AAA cannot change or alter decisions made by USA Hockey officials.

Penalties/Match Penalties:
Penalty times will be as follows: Minor 2:00 minutes, Major 5:00 minutes, Misconduct 10:00 minutes. Any player and/or team official who is in receipt of a match penalty or gross misconduct will be suspended for any remaining games and subject to USA Hockey and Hockey Canada discipline. Also, any player that receives a second major penalty will result in an ejection from the remaining games of the weekend.

On Ice Altercations:
SuperSeries AAA abides by the rules and regulations set forth by USA Hockey. If a game is interrupted by on-ice fighting between players and /or bench staff, then the clock will continue to run. Games times will not be restored until the whistle has blown on the play that immediately follows the on-ice altercation. Minutes lost will not be restored.

Forfeited Games:
Any forfeited games will be recorded as a 3-0 score.

Goal Differential:
The maximum goal differential attainable per game is +/- 7

Dates: December 7-9

Age Group: 2006

Price: $1800

Guaranteed Games: 5



3101 West Rd
Trenton, MI 48183