Tournament Director:

The Tournament Director shall be responsible for resolving all inquiries or disputes regarding off-ice rule application or interpretation, player eligibility, disciplinary action or any other procedural disputes. He or she will not overturn any dispute concerning rules and/or the judgment applied by on-ice officials. All decisions of the Tournament Director are final.

Team Manager:

The Team Manager must register 60 minutes prior to their first game. Each team is asked to provide a contact person and phone number for which they can be reached during the Weekend to the Rink Supervisor for this event with the Rink Manager.

All team representatives are responsible for checking for any schedule changes, player suspensions and other important information pertinent to their team and its participation in this SuperSeries AAA event.

SuperSeries AAA player waivers must be completed in full for each participant before the start time of the first game played  - see link under Player Waivers.

All teams must use the locker room assigned to them during check-in.  lt is the team managers/representatives responsibility to ensure that the locker room is maintained and kept clean (no trash / tape / food or drink on the floor) prior to vacating the locker room after each game. The team manager/representative is responsible for all damage done to the locker room, equipment in the locker, or the facility.

 Each team/team manager is responsible for the safeguarding of all team items in the locker rooms. The facility and/or host organization assume no liability or responsibility for any theft or damage due to team negligence.

Managers will make parents, bench staff and players aware that SuperSeries AAA supports the USA Hockey and Hockey Canada Zero Tolerance Initiatives for verbal abuse of any player, official, parent or spectator. The Tournament Director or Rink Staff reserves the right to remove any violator from the premises.

Game Sheet Stickers:

We will be using game sheets for our tournament. Managers – please have roster stickers/roster labels ready for your game sheets. Three (3) stickers/roster labels are required for each game. If you are playing a total of four (4) games, then a total of twelve (12) stickers are required. If you are playing a total of five (5) games, then a total of fifteen (15) stickers are required, and so forth.

Player Eligibility:

A player may only play for one team in his own age group. A player must appear on the official roster. Every team must be USA Hockey or Hockey Canada registered for Insurance purposes. Cross border teams must have proper Travel permits. A copy of travel documents must be submitted to SuperSeries AAA before the event. Please submit this documentation to

**SuperSeries AAA must be in receipt of a certified, stamped or signed USA Hockey roster or registered Hockey Canada roster before the start date of the event that teams are scheduled to attend. Teams will not be permitted to step onto the ice without receipt of this documentation**

Player Waivers:

All players are required to complete an online waiver before participating in a SuperSeries AAA event. Please ensure that your players have completed the link. One waiver per player per season is required.


Mouth Guards:

USA Hockey Squirt age players are exempt from mouthguard use as per USA Hockey rules and regulations. Any OMHA players attending this event must wear a non clear mouthguard as per OMHA rules. Any GTHL teams attending this event are exempt as per GTHL rules.


Home and visiting teams are indicated on the tournament schedule. Home teams shall wear light colored jerseys. Visitors will wear dark jerseys. All jerseys must have a player number clearly displayed. Taped numbers or players without numbers will not be permitted to participate.


Checking is NOT permitted in the Squirt or PeeWee age brackets as per USA Hockey and Hockey Canada rules. 

Early Start Option:

All teams must be prepared to play their games fifteen (15) minutes prior to scheduled start time in the event games are ahead of schedule. Players must be ready to step onto the ice when the Zamboni finishes between games. Please have your teams prepared.

Penalty Box:

Each team is responsible for providing its own penalty box attendant

Warm Ups:

A three (3) minute warm up will take place before the start time of the game. Pucks will NOT be provided. Please bring warm up pucks for your team.

Time Outs:

One 30 second time out is permitted per team per game.

Length of Periods:

3 x 17 minute periods.

All games will be played to completion.

As a special feature added to this event - there will be an ice cut between the second and third period of each game.  An ice cut before the first period remains in effect.

 Period Break:

There will be a one (1) minute break between each period. It is the responsibility of the coach to ensure their team is ready to go at the start of each period and the sound of the buzzer after timeouts.

Mercy  Rule:

The mercy rule shall be in effect. If a team at any point during the third period is leading by 5 or more goals the clock will revert to running time. If the difference is reduced to less than three goals the clock will revert back to stop time.


All on-ice officials are currently and completely registered and in good standing with USA Hockey and/ or Hockey Canada as well as their respective State Association or the lnternational lce Hockey Federation, (llHF). Games will be played under USA Hockey rules.

Penalties/Match Penalties:

Penalty times will be as follows: Minor 2:00 minutes, Major 5:00 minutes, Misconduct 10:00 minutes.

Any player and/or team official who is in receipt of a match penalty or gross misconduct will be suspended for any remaining games and subject to USA Hockey and Hockey Canada discipline. Any player that receives a second major penalty will result in an ejection from the remaining games of the weekend. SuperSeries AAA cannot alter decisions made by USA Hockey or Hockey Canada officials.  

Division Scoring:

All divisions will be scored per game as follows:

a)            Two (2) points for a win

b)            One (1) point for a tie

c)            Zero (0) points for a loss

Tie Breakers (applies to seeded play ONLY):

Tie games: If the game ends in a tie, each team will be awarded a point in round robin play. For ties in the semi-finals or finals, the game will proceed to a 3-man shootout in a tournament style event.

a. Each team will select three (3) players to participate in the shootout.

i. Eligible players:

1. If a player is serving a penalty, he is unable to participate in the shootout

2. Once a players shoots he/she is no longer eligible to participate until every player on the bench (excluding goaltenders, players serving penalties and/or players that are injured) has shot at least once.

b. The home team shoots last in each round.

c. Once all six (6) players have finished their attempts, the team with the most goals is declared the winner.

d. If, after all six (6) players have finished their attempts, the game remains tied then each team will start the second round by selecting one (1) player who has not yet participated in the shootout.

e. The shootout will then continue, one player at a time, with each team having an equal number of turns.

f. During the second round and beyond, the team that scores first, with the other failing to score, is declared the winner.

All divisions will be scored per game as follows:

a. Two (2) points for a win

b. One (1) point for a tie

c. Zero (0) points for a loss

Tie-breaker : The following tie-breaker formulas will be used to determine the order of finish (seeding) after bracket play:

In the following order:

a. Most wins overall

b. Head-to-head competition (direct play between two tied teams)*

c. Goal differential

d. Fewest goals allowed overall

e. Lowest total penalty minutes

f. Coin toss

* This rule does not apply if there are three (3) or more teams tied

Forfeited Games:

Any forfeited games will be recorded as a 3-0 score.

Goal Differential:

 The maximum goal differential attainable per game is +/-  7.